About the Class
This camp teaches students how to think before building. They learn to define problems clearly, plan thoughtfully, and improve ideas through testing and revision. Instruction mirrors real-world product workflows in an age-appropriate format. Students leave with both a working prototype and a stronger innovation mindset.
What They Learn
- Design thinking process
- Problem framing and solution mapping
- App wireframing and usability basics
- Scratch coding logic and interactivity
- Iteration, testing, and structured pitching
Typical Week
Day 1 — Understanding the Problem
Explore how real-world challenges can be broken into structured problems.
Day 2 — Planning the Solution Workflow
Design wireframes and user flows for a simple solution/app concept.
Day 3 — Build & Test the Prototype
Use Scratch to create interactive features and test functionality.
Day 4 — Debug & Improve
Fix logic issues, refine usability, and strengthen the solution.
Day 5 — Present the Solution
Pitch the final prototype and explain how it solves the problem.
















